Last year during Tim Horton’s Roll Up the Rim contest, I started to post by results to my twitter account after each rim i rolled up. It started with a very dismal 0-18 record, finally winning around my 20th coffee.
After each post, I tagged my tweet with the hashtag #rolluptherim. Turns out, I wasn’t the only one:
From the National Post:
“Each year, the waning of winter means many things to many Canadians: the NHL trade deadline, last-minute dashes to the slopes, and the crisp sound of rolling coffee cup rims.
It’s quite likely that over the past week, you or someone close to you, has participated in the nation’s favourite contest: Tim Horton’s Roll Up The Rim To Win.
In the old days, if your rolling turned up a winner, you’d simply just high-five your buddies, or do some sort of happy dance in the middle of your local Timmys.
However, in these modern times, aside from practicing your rolling skills online you can celebrate your winnings and vent your frustrations via Twitter.
Using the hashtag #rolluptherim, Twitter users across the nation are keeping a tally of their winnings and failures with the contest.”
With this years contest coming at the end of February, I decided that it would be a good opportunity for myself to learn the iPhone SDK and go through the app development process. I was interested in doing a quick test project to learn some basic functions and social networking integration, as I am about to develop a full scale application that will be a very large iPhone/iPad app.
So, here it is. RimRoller, my first iPhone/iTouch application.


The idea behind the application, is pretty simple:
Enter you twitter login info
Buy a Coffee
Roll up the Rim
Press either the win or lose button in the app
After this is done, it keeps a tally of your Win/Loss ratio, and posts an update to twitter stating if you won or lost and your current win/loss ratio.

This is a very 1.0 release with a very crappy UI. I just wanted to get something out to market in time for the 2010 Roll up the Rim contest. In future releases, I plan on including Facebook connect, and the ability to specify what exactly you won.
Sticking with a quote that i read recently, “If you aren’t embarrassed by v1.0 you didn’t release it early enough” The RimRoller app was conceived, programmed, and released on the App Store in 8 days time.
Resources i used during the app development:



